Emergency 1 pc game




















Who knows when that gas tank on the wrecked motorcycle is going to explode in a ball of flame, or if that injured hiker on the mountain top is going to croak before you get him to the hospital? There's nothing spectacular about the graphics. I mean, they're cool, but they just don't make you sit up and go "Wow!

I found the vehicles and buildings to be a lot better in the graphic department, but again there's nothing to set your eyes aflame. Speaking of flames, if a gas tank ruptures and people are too close, they turn into walking Molotov cocktails.

I will say, that was pretty awesome. Unfortunately, you can only make a siren from a rescue vehicle sound so good. The same goes for a moaning injured person. It's not that the audio is bad, it's just that you can only do so much with the sounds that are present in the game. I love it when the audio in a game gets you really excited and makes your heart go thumpity-thump.

It's just not here in Emergency: Fighters for Life. This is the part of the review where I usually complain that the manual doesn't have enough information. Not this time. WizardWorks has done a really good job of taking you through all the aspects of the game in sequential order. The manual starts by telling you how to pick your units and vehicles, then moves on to the actual accident scene and how to approach different situations.

Well, either way, in this game, you get to do just that. In Fighters for life, which is only the first installment in a series of six games, you are the boss of bosses. As in other emergency games like Search and Rescue you dispatch and control the police, the ambulances and the firemen department, and you control the vehicles they drive such as ambulance cars, rescue helicopters, boats and much more. You are faced with a variety o potential disasters, from car and plane crashed to nuclear emergencies and all kinds of other tragic situations.

It is a real-time strategy game RTS that is very different from the rest: instead of killing everyone on the map, you control a team of emergency rescuers, including police, firefighters and doctors. Your objective in each mission is to save as many people as possible from an emergency situation and bring it under control. Okay, so the idea is great.

But how is the execution? Unfortunately it is a mixed bag. While the game is definitely fun, the interface is a bit awkward and the AI can use a lot of improvement. The highlight of the game is the great variety of missions you will play. There are thirty different real-life scenarios, from handling EMT and-fire fighting duties at a car race to scary building fires. After listening to the briefing, you first need to select appropriate vehicles and personnel to send to the scene.

Your next task is then to deploy your personnel around the site - this could mean giving the firemen hoses and getting them putting out a house-fire while another masked fireman goes in and pulls out the injured.

The doctors can then give the victims some medical treatment before they are carted away to hospital in an ambulance. The missions increase in difficulty: as you progress through the game, you will be new vehicles to play with, including helicopters and very cool mobile water cannons used to disperse rioters.

Although you have a limited budget to spend on vehicles for each mission, this seems more like a nod to realism than actual gameplay issue, since I never run out of money during the game and vehicles are replenished to full capacity in time for the next mission. There are a few flaws that prevent Emergency from being a genuine classic. The game's most glaring flaw is the incapable AI.

More specifically, pathfinding AI severely needs a facelift, as your units seem to take the longest, not the shortest, route possible to get from point A to B.



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  • 1000 / 1000